![]() This build maximizes the effects of the armor set to control time and enemies while freezing them away in coordinated blasts.
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![]() No reward is needed, but you could reward a small amount of diamonds in a live server for anything you like to get feedback from. And of course, I think a test server should not allow testers to spend money, so nobody would be disappointed by resets.ĭevelopers could do load tests, gather data and stats from the tests, and ask testers to check new features or specific stuff sometimes. With limited time to play until a new reset, the test server will not replace the gameplay experience in live servers. If I were who design the testing, all cities would be reset to a predefined model for every new major release, and testers would be provided with an easy way to chose what age they wish to test stuff that time, and maybe a way to go forward and backward at will. Soon, I realized I cannot fast forward ages and need to play as slow as in live servers it took me just a few days to give up. I started a city in the beta server in hope I could help to test html and other stuff while I learn some things and test stuff from advanced ages. ![]() ![]() Click to expand.It seems I have different expectations as a tester. ![]() ![]() Two trinkets, the Stone of Patience and the Stone of Endurance, are currently exclusive to the PS4 and VITA versions of the game. Certain unique trinkets, like Ancestral trinkets, can only be recovered this way if lost. This is a regular encounter with the Shrieker that rewards eight of your lost trinkets upon completion. If you have lost (not sold/discarded) at least eight trinkets throughout your playthrough, a special quest named Shrieker's Perch will become available on the Estate map. If any other unique trinket is sold or discarded from the inventory, it must be found again from the same source. If a Trophy (or a Talisman of the Flame) is lost, it will automatically reappear in the inventory the next week. Once you own one, you cannot find a duplicate. Defeating the Champion version of any of the 8 bosses (from the 4 normal regions) also awards a Trophy trinket exclusive to that boss.Īncestral trinkets, enemy trinkets (Madman, Collector, and Trophy), and some Very Rare trinkets (particularly those from DLCs) are all unique. Madmen will very rarely drop music boxes, and The Collector miniboss will sometimes drop powerful head-based trinkets (though these can also be found in Secret Rooms). ![]() Some unique trinkets can only be found by killing specific enemies. These can still be bought from the Nomad Wagon. Some trinkets can be found as a quest reward for only a specific region. Boss-slaying expeditions always have a Very Rare trinket as a reward regardless of difficulty. A trinket is given as a reward for completing each expedition, starting at Common for short Apprentice dungeons and increasing one level of rarity for each additional difficulty or length (up to Ancestral for long Champion dungeons). ![]() Trinkets have different rarities, which are denoted in game by color and description. The trinkets confer stat bonuses and penalties when worn, and it is up to the player to use them to their full effect. Fleeing a battle will not give such an opportunity. If a hero dies, their trinkets can be scavenged if the player perseveres and wins the battle. Each hero is able to carry up to two different trinkets at a time. Certain trinkets are earned by defeating specific enemies. Trinkets are equippable items that are commonly obtained while adventuring in the dungeons, earned as rewards from quests, or bought at the Nomad Wagon. ![]() |
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